

After plugging in our trusty Saitek ST90, admittedly a rather low budget and old joystick, we found that the game didn't in fact work. The JoystickIn our attempts to perform a joystick review we uncovered something that we at the bit-tech offices were both shocked and saddened by. The verdict for the joypad has to be, keep it well away from Darkstar One. On top of that control with a joypad is clumsy and slow. It's kind of stupid to think that this brilliant alien ship that you fly, would only be able to shoot in a straight line at whatever was in front of it. Instead to fire upon an enemy ship you must be lined up, straight on. Gone is the small marker you get whilst using your mouse that guides your laser fire. Any self respecting space-sim requires lots of inputs, a lot of the time and a joypad simply can't do it.Ī more fundamental problem with a joypad, that really affects gameplay, is the lack of precision. I need to fire off my missiles, while I'm slowing down the afterburners, while I am turning and rolling, whilst I'm… well you get the picture. However, when a game is complicated and requires multiple button inputs at any one time you start to have a problem.


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Everybody loves joypads because they are simple: few buttons, an easy feel, intuitive in their design, and that translates usually to hassle free gaming. You see the joypad's popularity is also its downfall when it comes to games like Darkstar One. Besides the joy pad is the device most gamers associate with gaming, it’s the main utility for consoles and is the peripheral that feels most comfortable when sitting in your hands – surely the game will be at least playable with it. I know this, but as I had never played a flight-sim with one I thought it would be interesting to try.

The JoypadOkay, so very few people would ever use a joypad to play a flight-sim. With a high quality mouse, like the Razer Krait, I felt most in control – and because the design of the game is so simple I was able to set up my control system so that anything not possible on my mouse was easily possible through my keyboard. Thirdly and possibly most importantly, is the precision I found with the mouse. Secondly, the targeting system with the mouse is far better, you're able to specifically aim at a reticule that tells you where to shoot in front of your enemy, this equals huge amounts of space-pirate death. Firstly it is the most suited to use in conjunction with the keyboard, which allows for complete control not only whilst in flight but also whilst navigating menus and your universe map. In Darkstar One the mouse is ideal, for three main reasons. However, in recent years games like Freelancer and X2 – The Threat have changed those requirements, and the mouse is now possibly used by the majority. Games like X-Wing Alliance simply wouldn't allow you to start the game without having a joystick plugged in. Perhaps it would be fair to assume that this has adversely affected games of the 'Elite' genre, which don't intuitively suit the setup.
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The MouseThe mouse and keyboard combo has been the mainstay of the PC gamer's diet. We used a Razer Krait mouse, a Saitek ST90 joystick and a Logitech Wingman Joypad to see which one made fragging space pirates easiest. Maybe its nostalgia, maybe it's because I think space-sims should play better with a joystick – either way I decided to find out what was the best input device for a game like Darkstar One. In fact the joystick combined all of the best characteristics of mice and joypads in many respects – yet now it languishes in the bottom of your drawer or kicked under your desk, dejected and unused. Joystick, Joypad or Mouse?Whatever happened to the joystick? Once upon a time it symbolised the computer game, used to kill all sorts of bad guys, control characters in 2D fighters and play platform games and puzzlers.
